Student Design Awards winners: Bridging the divide
Brief 3: How might we harness social media to bridge societal divides by supporting social connection, collective action and reducing polarisation?
- Hacked! - Izzy Tippins, Ella Coldray (Watson), Jared Appleton, University of the West of England, England
A board game for 8 -11 year olds that educates and informs youth on the ways algorithms can shape our everyday lives, and how to combat them.
Youth are increasingly online and consuming content on the internet from a young age with little understanding of how algorithms shape their experience of social media platforms. Hacked! is an educational board game with an accompanying teacher pack that can educate young children (8-11) on what algorithms are, how they work and how they affect the information we consume. The game is designed to be an interactive, collaborative and fun approach to unpacking the topic of misinformation and can be used to supplement existing curriculums on internet safety and digital literacy.
Amirul Firdaus Bin Sani, Joselin Piay Jia Min and Yuan Lynn Tai
LASALLE College of the Arts, Singapore
PrePair: An educational and fun parenting tool to encourage the practice of healthy cyber-habits, preparing the future generation of children and parents for a safer online environment.
Hanna Hoch, Brunel University London, England
COSM: A virtual world designed to connect community members and support the local economy by promoting online and offline interaction via digital gameplay.
Tianli Hu, Brunel University London, England
Ambient: A smart wearable device that deters polarisation in social media using technology and sound to prevent impulsive actions led by negative mood.